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Dungeon Punk Canyon Exterior

My Dungeon Punk Canyon environment emerged from a 12-week intensive course I recently completed at Seneca College in Toronto, in collaboration with PIXOMONDO. Armed with Unreal Engine 5.3, I meticulously crafted this exterior scene, infusing it with my passion and newfound knowledge. Some assets I created using Blender trying my best to seamlessly integrating them into the environment. The scene currently runs at a respectable 38 FPS, but I’m determined to squeeze out a few more frames through optimization. This journey expanded my skill set, unraveling the intricacies of Unreal Engine. Enrolling in this course was a decision I do not regret. It ignited my creativity, fueled my passion, and help carve a path into the world of UE5. A special thank you to Gabriel Paiva Harwat he lead the charge as the course instructor, a man of vast knowledge when it comes to UE5.--------------------------------------------------------------

Thank you for taking the time to view my project!

What you see is what you get Unreal 5.3 (Lumen Lighting)

What you see is what you get Unreal 5.3 (Lumen Lighting)

I made some custom Alien plants in Blender to help populate and add to the environment.

PCG and Blueprint Chain.

nDisplay setup for LED Volume use.