My Dungeon Punk Canyon environment emerged from a 12-week intensive course I recently completed at Seneca College in Toronto, in collaboration with PIXOMONDO. Armed with Unreal Engine 5.3, I meticulously crafted this exterior scene, infusing it with my passion and newfound knowledge. Some assets I created using Blender trying my best to seamlessly integrating them into the environment. The scene currently runs at a respectable 38 FPS, but I’m determined to squeeze out a few more frames through optimization. This journey expanded my skill set, unraveling the intricacies of Unreal Engine. Enrolling in this course was a decision I do not regret. It ignited my creativity, fueled my passion, and help carve a path into the world of UE5. A special thank you to Gabriel Paiva Harwat he lead the charge as the course instructor, a man of vast knowledge when it comes to UE5.--------------------------------------------------------------
Thank you for taking the time to view my project!
I made some custom Alien plants in Blender to help populate and add to the environment.
PCG and Blueprint Chain.
nDisplay setup for LED Volume use.